It is only natural to use both to properly and precisely move around. Using keyboard for movement controls whilst using mouse for camera is not inconvenient, it is the de facto standard established long ago which has gone through games and applications alike. I haven't heard this before but let me tell you that if you find moving with keyboard and looking around with mouse "inconvenient" then i'm honestly concerned on how you use/used your computer in the past. "It is so inconvenient to use WASD with mouse to walk around" is quite new. This goes both ways - white will be real white, meaning a bright background like those in browsers will be much brighter and might be blinding if you're not used to it.
BLACK DRAGON VIEWER WINDLIGHT SETTINGS DRIVER
This is by default disabled (for NVidia GPU's) in the driver settings because most monitors are not configured to view the full color range properly and because most people find it annoying when full darkness actually shows as complete pitch black darkness rather than bright-greyish/dark. It is also noteworthy that the Viewer is meant to be used with a full color range enabled. The default settings are matched for my setup and my color/brightness settings because I think i've set up a good color/brightness preset in my monitor (using online color diagrams and whatnot to properly configure it). Failing to enable any of these settings will completely change how colors and specifically how bright or dark the world in the Viewer looks.
Generally speaking however the Viewer settings were built with "Deferred Rendering", "Shadows", "Tone Mapping" and "Color Correction" enabled at the very least. On top of your monitor settings, Viewer settings also play a big role, what kind of graphic settings are enabled, how are they configured and then on top of that there are also WindLight settings, every WindLight is different and customizing it means there are uncountable numbers of extra possibilities how dark or bright a part of a whole scene can be. Your screen settings and even your color settings play a vital role in how everything looks in the end.
Overall I've spent years in preferences to organize it and give an ever-growing amount of settings a consistent feeling, having all options logically categorized, all of them looking almost identical, using proper labels, having long descriptions to explain what they do, getting rid of input ways that made it harder for the user to understand what is going on (do you know what LOD 4 means? In comparison do you know what Object Quality High means? Object Quality is much more telling and "High" is something everyone understands, -“4” is not)…Īnd here's Niran's response to confusion over Black Dragon's display looking too dark - and user resistance to the default WASD controls:īrightness is a complex topic, everyone uses a different monitor (or TV, like in my case).
Fortunately, Black Dragon creator Niran V recently stopped by New World Notes to give some tips and background on his design methodology.
BLACK DRAGON VIEWER WINDLIGHT SETTINGS SOFTWARE
That also means some growing SL user confusion, because Black Dragon's approach to the software is quite different than Firestorm, the most popular viewer, let alone Linden Lab's official viewer. To judge by the response of NWN posts this like, there's growing SL user interest in Black Dragon, the third party Second Life viewer which makes SL look like a AAA videogame in terms of graphics detail and framerate. Pics in this post via ellapinellapin's Flickr of untouched Black Dragon images